UI/UX and AR/VR

Westworld
wwfaceHBO brought me in to do the audio fro the Westworld VR experience. I started working on strictly sound design and implementation, but as the scope of the project grew, I took on music editing, voice processing, ADR supervision, lip sync matching, animation tagging, and post production 3D audio for the 360 video portion of the experience.

Read more about this project here: “HBO’s ‘Westworld’ VR Experience is Fun, Engaging, and Surprisingly Terrifying“.

 

 

 

HoloLens
I directed audio on HoloLens for 3 years, 2 of which were so secret, many people inside Microsoft had no idea what we were working on. In addition to providing audio direction for the individual experiences, I was responsible for designing the overall interaction sounds and aesthetic sonic identity for announce, Build 2015 & points beyond.

 

 

Please check back, more projects being announced shortly.