Having started my audio career doing live sound (for Blue Man Group) and studying Music Synthesis at Berklee College of Music, VR audio is a natural fit and the next logical step.
I got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Episode 3, Burnout Paradise, and God of War 3.
In 2010, I joined Microsoft to direct audio for Kinect and then moved onto HoloLens soon after. I spent 3 years working on all aspects of HoloLens audio design and direction – from individual experiences to sonic continuity to General audio user experience.
I left Microsoft in 2015 am now the owner & creative director of Symmetry Audio.
As Symmetry Audio, I have done sound for HBO’s Westworld VR & multiple sandbox & evangelist VR titles for Unity Creative Content Studio.